“We are learning from the best,” Milot added. It was really a two-way discussion between the group, and establishing that connection together was a priority.” “We wanted each team to feel like a part of the other,” Lavoie explained, “and be able to discuss things freely. The Quebec team was in constant contact with Treyarch were in constant communication, which meant tens of thousands of e-mails, daily calls and weekly meetings, all to synchronize their efforts in production and post-launch support.Įssentially, the two studios acted as one team despite being 3,000 miles apart from each other.
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“PC players know how to play PC games, so we tried to reduce the amount of obvious prompts so they wouldn’t get annoyed.”īeenox was not alone with its development process. If you were able to launch the game, then you know how to use a menu,” Milot laughed. “You don’t want to say, ‘Hey, use your mouse to click a button.’ Everyone knows that. Our solution was to add a new keybind, so when you click that button, you would use the armor plating.”Īnd then, of course, there are the little details, such as removing obvious button prompts. “You don’t want a player to hold tab, click a button and keep holding it for two seconds,” Milot explained.
Although the way a player can repair armor on consoles is great for a controller, directly porting it over to PC without any changes wouldn’t work well for someone using a keyboard and mouse. For Zero, we considered putting in a toggle for her Ice Pick, but it would have made it too easy for players to hack others with little risk.”Īnother is the armor plating feature in Blackout. “So you can cook a grenade by pressing a button once and pressing it again to throw it, or you can hold the input to throw it immediately. “On PC, we added a lot of options for Specialists such as action toggles,” Taddei explained. “Being like a family and having a good morale is in our blood it’s in our values as a team,” Taddei said. New members of the team, who are not native French speakers can even learn the language at the studio, as one employee is an ex-elementary school teacher who teaches classes during lunch.
Outside of group meals and Call of Duty tournaments, members of the Beenox team often meet-up for workout sessions in the in-house gym, go to the movies and have fun during game nights.
So a good risotto can soothe things and help bond the team together.” “It’s important to maintain a positive culture of working closely with each other. “When you work in the game industry, it can be challenging,” Taddei said. Taddei also volunteers to cook up risotto and other Italian treats for fellow staff members, emphasizing the importance of the Beenox family and camaraderie throughout development. “If you want to do quality work, you have to love it,” Taddei said. Through all of that, he said, they fell more in love with the Black Ops series, which lead studio Treyarch has inspired and nurtured through each title. Taddei was thrilled to show off his custom combat report, where he’s personally poured hundreds of hours into the entire franchise as a whole. The studio also keeps a running spreadsheet that kept track of how many hours each team member played every Call of Duty game. To do this, Taddei and other Beenox employees started hosting regular tournaments inside the studio for previous Call of Duty: Black Ops games. That, he said, helped him transition to his current role, where he worked with Activision and Treyarch to ensure the game was done right and on time for launch. Their faces appear often in a hall filled with photos from the studio since its inception in 2000, celebrating with past and present colleagues over the launch of numerous titles.īefore becoming the Producer inside Beenox for Call of Duty: Black Ops 4 PC, Lavoie was a senior lead engineer at the studio, learning how to manage a small team and growing as a leader.
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On average, these three team members have a decade plus of experience at Beenox, working on games ranging from Skylanders SuperChargers Racing to the story campaign of Call of Duty ®: Modern Warfare ® Remastered. They are Lead Engineer Marc-Alexandre Milot, Senior Lead Designer François Taddei, and Producer Eric Lavoie. Among the over 250 team members of Beenox were three senior employees who have seen the studio grow into a full-fledged development machine.